3 June 2026 · Devlog #1

Tower One Rises

Elderspire is live, and it enters the world in early access. That word can mean a lot of things, so let me be precise about what it means here: the first tower is finished and fully playable, from the moment you start a run to the guardian waiting at the top. What is “early” is the spire above it — four more towers are still being built.

What is in the build today

The entire core loop is in and working. A run is a roguelike climb across a branching map, and every system that makes that climb interesting is already here:

There are dozens of original creatures to encounter, all of them with their own art, and the whole thing runs in your browser with sound, settings, and an optional account if you want your progress to follow you across devices. No download, no install.

Why ship one tower

I could have waited until all five towers were done and shipped in silence. I would rather build it in the open. Tower One is a complete, self-contained experience — enough to know whether the combat, the drafting and the build-crafting feel good — and shipping it now means the people who play it get to shape everything that comes after. If a synergy feels broken, a boon feels pointless, or a creature feels unfair, I want to hear it before the next four towers are set in stone.

What comes next

Four more towers, each with its own creatures, hazards and a horror at the summit. Beyond that: more starters to unlock, deeper synergies, and more reasons to come back for another run. The records you set and the bestiary you fill will carry forward as the spire grows.

Tell me what you think

If you climb the tower, I would genuinely like to know how it went — what clicked, what dragged, what you wish existed. Reach me at spireborn.elderspire33@proton.me.

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